Post by Catherine Lafayette on Jul 10, 2011 2:11:06 GMT -5
<a HREF="http://aeternus.forumotion.ca/" target="_blank">Aetenus</a>Aeternus
Come join us in a land of fantasy. We are a medieval roleplaying site and offer many species from elves to dragons, from vampires to demons. You can either join the main plot or you can make your own way. We promise fun for all. So will you join us?
The Lands
Revera
Revera is a country split down the center by mountains. The rain likes to hit the mountain side on one side and therefor only rain on the eastern side. The western side has arid weather and climate, with scarse rains. They are known for their savannah and desert areas. The eastern uses it's plentiful water to grow crops, and make large cities with plenty of merchants and shops all around. The two sides were once two separate countries, but over time due to heavy trade between them, and a need for cooperation against the countries around them during war, they chose to live under one banner of Revera.
Politics: Revera once unified, was ruled under a single king who was picked for his just and prowess as a general. His son, and grandson however, brought pain and suffering down on their subjects and caused a great rebellion. The king was ousted, and a Regent was appointed until the new Parliamentary government could be created. The Regent will be appointed the first Prime Minister once the correct panel has come together.
The Republic of Luxur
Geography: The Republic itself can be found South-east of the giant Imperium, though not sharing any borders with it. The Republic of Luxur's cities all share a temperate to warm yearly weather. Its territory is composed in great majority of grasslands and some woodlands, with a few hills here and there. Luxur is at the center of the Republic, with Bavoine to the North, Yertz to the South, Pax to the West and Leros to the East.
Bavoine is found at the edge of the great forests of the North, and as such is a great exporter of wood and meat, for hunting is plentiful in the forests. While part of the Republic, Bavoine is still proud of its independent roots and has yet to be completely assimilated. They know of the importance of their link with Luxur, however, and most of the population view the idea of independence unfavourably.
Yertz is an agricultural city, its farms producing great quantities of food for the city itself and the rest of the Republic of Luxur. Along with the city of Pax, it was assimilated peacefully into the Republic. A great supporter of the Republic and the Senate, Yertz is greatly involved in politics.
Pax is a major trade city, situated on the roads that lead to the Imperium, an unavoidable in commerce. Like Yertz, it was assimilated peacefully within the Republic, and is a strong supporter of the Senate and its system. It is from Pax that all the Republic's goods are exported, and where imported ones arrive. Pax is situated on a branch of the Caernevian River.
Leros was, before its inclusion in the Republic, a strong military city-state. It was, however, defeated by the Republic's forces and its soldiers were in turn included in the Senate's Army. Previously ruled by a King, Leros desires the return of monarchy and its politicians often clash against the more democratic oriented. Leros is situated among the few hills found in the Republic's territory.
Economy: The Republic of Luxur's economy is varied, though it lacks the natural ressources typically found within mines. As such it depends on trading heavily to gather a good supply of iron and other minerals, it's main trade partner being the Ancore Imperium. The Republic attempts to be as self sufficient as possible, and trade what it does not need.
Society: The Republic is ruled by the Senate, a gathering of men who decide on what path the Republic as a whole should take. It is the Senate that nominates the three Consuls who act as the leaders of its armies, along with other officials in charge of the different aspects of Republican life. The Senate, while democratic in theory, is usually the place for the rich and powerful to make their dealings, with corruption being very common and an integral part of political life. The Senate is divided among two groups; the Republicans who would see the ideals of the Republic stand, and the Royalists, who would prefer the Republic to be transformed into a Kingdom. The Royalists are greatly inferior in numbers, with the almost totality originating from the city of Leros.
The Senate's Army, while led as a whole by the two Consuls, are otherwise led by generals under the Consuls' orders. Each city is responsible to maintain and equip its own City Watch, who also has the duty to enforce the laws of the Republic. Judges, nominated by the Senate, are to decide of the fate of the accused, who have the right to be represented by another.
The Cremea Woodlands
The Cremea Woodlands is a large section at the southern reaches of the continent. They are a densely forested area with various creatures and habitats. There are patches of valleys where some Forest Elves, Fairies, and even a few human settlements are found, with the latter normally to extract wood from the forest. Swamps can also be found within the Woodlands, especially in the southern parts of the woods. The Woodlands are said to be home to many mysterious creatures and holds ancient magics and powerful spirits, some benevolent, others not so.
The Ancore Imperium
Geography:The Ancore Imperium is a giant country composed of the combined kingdoms of Mace, Doine, Erynm, Vald'or and, of course, Ancore itself. Ancore is at the heart of the empire, bordered to the West by the Westeroise Sea and sharing borders with Mace to the South, Doine to the East and Erynm to the North. It is a temperate land with heavy forests and fertile lands in the West. To the North the land begins to be filled with low hills and eventually mountains as it reaches the Erynm border. North of the borders, the land of Erynm is composed mostly of hills and giant mountains, thought to be inaccessible by any army. Erynm is bordered to the East by the Moltasse Lake and the Godohrim Flatlands, and to the West by the Westeroise Sea. To the North, separated by the Howling Peaks, are the Fell Wastes, uninhabited lands with little or no resources devoid of sentient life and with only a few animal species living there. Erynm is known for its rich mines and harsh climate. Snow can be seen in this country, though rarely reaching higher than a man's calf. To the South is the land of Mace, a flat yet very fertile land bordered like Ancore to the West by the Westeroise Sea, to the South by Everdusk and East by Doine and Vald'or. There are very few hills or forests in Mace, most of its land used instead for farming. While the other countries provinces of the Imperium possess an access to the sea, Doine is completely landlocked. It is fortunate enough to have amongst its hills plenty of gold mines that more than compensate for its lack of access to the sea. It is bordered to the West by Mace and South by Vald'or. Vald'or is a province depending heavily on sea trade, surrounded by sea on all sides except for its shared border with Doine and Mace. It is a warm country, the surrounding waters ensuring a stable yearly temperature near the shores. The ground is covered in sand in the southern parts of the region.
Economy: The Ancore Imperium as a whole possess a strong and varied economy with trading between the provinces and with other neighbour countries. What natural resources the Imperium does not have, it imports and transforms the resource in goods to export, for greater profit. The Empire's income is controlled by the administration, which uses said income to maintain the army, technological research, maintaining of the road networks, construction and other areas required for the Imperium to function properly. The Lord-Emperor nonethless has the final say in the Imperium's spending policy, as in all things.
Society: The Imperium is devoted to their leader, the Lord-Emperor. Loyalty is found and required in all its citizens, from commoner to nobleman. It is also heavily enforced by constantly propaganda and brainwashing tactics to ensure the continued obedience of its citizens, while also keeping said citizens moderately free and most of all, happy. However, even in hard times the people tend to focus their frustration on someone else than their leader. There are also many Imperial factions, all serving the Lord-Emperor in different ways.
Factions: Imperial Administration; the administration is there to oversee the economical well being of the Imperium. Its leader is the Prime Administrator, and is part of the Imperial Council who make their reports to the Lord-Emperor. Like all citizens of the Imperium however, loyalty to the Lord-Emperor is demanded and the Administrator's authority is only as long as the Lord-Emperor wishes. The Administrator has no power over the other factions of the Imperium.
Imperial Judicar: They are the Empire's lawmen and women, upholders of the law and servants of the Lord-Emperor. They ensure that the Lord-Emperor's law is maintained at all time and possess the power to arrest both commoner and nobleman. The Imperial Judicar also has the power to judge and sentence criminals, though always their power depends on the Lord-Emperor's will. The High Judicar is their leader and seats at the Imperial Council.
Imperial Army: The soldiers of the Imperium, they are ready to die for their Lord-Emperor. Highly disciplined, trained and equipped, the Imperial Army is a fine one. It is divided in legions and possesses one High General, who seats at the Council. In grand campaigns, however, the Army is led by the Lord-Emperor himself.
Imperial Navy: As strong as its ground army is, the Imperium would not be the power it currently is without a great navy. The ships of the Imperium are a dreaded sight among the other coastal countries, for their arrival are heralds of conflicts from which the Ancore Imperium is often victorious. They Navy possesses one Grand Admiral, who seats at the Council. The Lord-Emperor may choose to lead the Navy himself.
Imperial Voices: They are the emissaries of the Imperium in foreign countries. They are also responsible for propaganda within the Imperium. Their leader is the First Voice and seats at the Council.
Imperial Eyes: They are the Lord-Emperor's spies, assassins and torturers. They have a reputation to be extremely efficient and zealous in their devotion to the Lord-Emperor. They also have the duty to root out traitors and any form of resistance within the Imperium. Their leader is the First Eye, who also seats at the Council.
Imperial Crows: Highly secretive, they are the instigators of civil wars and conflict in foreign countries, sent out to prepare the way for the Lord-Emperor's conquests. It is not rare for the Crows to be deployed years in advance. Their existence is unknown even to the citizens of the Imperium.
Religion: The Imperium does not favour any religion, as faith in the Lord-Emperor and the loyalty he requires leave no place for Gods. Being a religious person is a good way in the Imperium to come under the watch of the Imperial Eyes and meet a painful death.
Communications and transportations: The Ancore Imperium posesses a vast network of paved roads and highways, patrolled by the Imperial Judicar. Carriages and horses are the primary means of transportation, though walking for short distances is not unheard of. Communications are made through the use of bird messengers or, for those with the money and power, mind mages. The Imperium possesses a great network of such mages directly under the command of the Lord-Emperor, and are used primarly to coordinate military campaigns.
Come join us in a land of fantasy. We are a medieval roleplaying site and offer many species from elves to dragons, from vampires to demons. You can either join the main plot or you can make your own way. We promise fun for all. So will you join us?
The Lands
Revera
Revera is a country split down the center by mountains. The rain likes to hit the mountain side on one side and therefor only rain on the eastern side. The western side has arid weather and climate, with scarse rains. They are known for their savannah and desert areas. The eastern uses it's plentiful water to grow crops, and make large cities with plenty of merchants and shops all around. The two sides were once two separate countries, but over time due to heavy trade between them, and a need for cooperation against the countries around them during war, they chose to live under one banner of Revera.
Politics: Revera once unified, was ruled under a single king who was picked for his just and prowess as a general. His son, and grandson however, brought pain and suffering down on their subjects and caused a great rebellion. The king was ousted, and a Regent was appointed until the new Parliamentary government could be created. The Regent will be appointed the first Prime Minister once the correct panel has come together.
The Republic of Luxur
Geography: The Republic itself can be found South-east of the giant Imperium, though not sharing any borders with it. The Republic of Luxur's cities all share a temperate to warm yearly weather. Its territory is composed in great majority of grasslands and some woodlands, with a few hills here and there. Luxur is at the center of the Republic, with Bavoine to the North, Yertz to the South, Pax to the West and Leros to the East.
Bavoine is found at the edge of the great forests of the North, and as such is a great exporter of wood and meat, for hunting is plentiful in the forests. While part of the Republic, Bavoine is still proud of its independent roots and has yet to be completely assimilated. They know of the importance of their link with Luxur, however, and most of the population view the idea of independence unfavourably.
Yertz is an agricultural city, its farms producing great quantities of food for the city itself and the rest of the Republic of Luxur. Along with the city of Pax, it was assimilated peacefully into the Republic. A great supporter of the Republic and the Senate, Yertz is greatly involved in politics.
Pax is a major trade city, situated on the roads that lead to the Imperium, an unavoidable in commerce. Like Yertz, it was assimilated peacefully within the Republic, and is a strong supporter of the Senate and its system. It is from Pax that all the Republic's goods are exported, and where imported ones arrive. Pax is situated on a branch of the Caernevian River.
Leros was, before its inclusion in the Republic, a strong military city-state. It was, however, defeated by the Republic's forces and its soldiers were in turn included in the Senate's Army. Previously ruled by a King, Leros desires the return of monarchy and its politicians often clash against the more democratic oriented. Leros is situated among the few hills found in the Republic's territory.
Economy: The Republic of Luxur's economy is varied, though it lacks the natural ressources typically found within mines. As such it depends on trading heavily to gather a good supply of iron and other minerals, it's main trade partner being the Ancore Imperium. The Republic attempts to be as self sufficient as possible, and trade what it does not need.
Society: The Republic is ruled by the Senate, a gathering of men who decide on what path the Republic as a whole should take. It is the Senate that nominates the three Consuls who act as the leaders of its armies, along with other officials in charge of the different aspects of Republican life. The Senate, while democratic in theory, is usually the place for the rich and powerful to make their dealings, with corruption being very common and an integral part of political life. The Senate is divided among two groups; the Republicans who would see the ideals of the Republic stand, and the Royalists, who would prefer the Republic to be transformed into a Kingdom. The Royalists are greatly inferior in numbers, with the almost totality originating from the city of Leros.
The Senate's Army, while led as a whole by the two Consuls, are otherwise led by generals under the Consuls' orders. Each city is responsible to maintain and equip its own City Watch, who also has the duty to enforce the laws of the Republic. Judges, nominated by the Senate, are to decide of the fate of the accused, who have the right to be represented by another.
The Cremea Woodlands
The Cremea Woodlands is a large section at the southern reaches of the continent. They are a densely forested area with various creatures and habitats. There are patches of valleys where some Forest Elves, Fairies, and even a few human settlements are found, with the latter normally to extract wood from the forest. Swamps can also be found within the Woodlands, especially in the southern parts of the woods. The Woodlands are said to be home to many mysterious creatures and holds ancient magics and powerful spirits, some benevolent, others not so.
The Ancore Imperium
Geography:The Ancore Imperium is a giant country composed of the combined kingdoms of Mace, Doine, Erynm, Vald'or and, of course, Ancore itself. Ancore is at the heart of the empire, bordered to the West by the Westeroise Sea and sharing borders with Mace to the South, Doine to the East and Erynm to the North. It is a temperate land with heavy forests and fertile lands in the West. To the North the land begins to be filled with low hills and eventually mountains as it reaches the Erynm border. North of the borders, the land of Erynm is composed mostly of hills and giant mountains, thought to be inaccessible by any army. Erynm is bordered to the East by the Moltasse Lake and the Godohrim Flatlands, and to the West by the Westeroise Sea. To the North, separated by the Howling Peaks, are the Fell Wastes, uninhabited lands with little or no resources devoid of sentient life and with only a few animal species living there. Erynm is known for its rich mines and harsh climate. Snow can be seen in this country, though rarely reaching higher than a man's calf. To the South is the land of Mace, a flat yet very fertile land bordered like Ancore to the West by the Westeroise Sea, to the South by Everdusk and East by Doine and Vald'or. There are very few hills or forests in Mace, most of its land used instead for farming. While the other countries provinces of the Imperium possess an access to the sea, Doine is completely landlocked. It is fortunate enough to have amongst its hills plenty of gold mines that more than compensate for its lack of access to the sea. It is bordered to the West by Mace and South by Vald'or. Vald'or is a province depending heavily on sea trade, surrounded by sea on all sides except for its shared border with Doine and Mace. It is a warm country, the surrounding waters ensuring a stable yearly temperature near the shores. The ground is covered in sand in the southern parts of the region.
Economy: The Ancore Imperium as a whole possess a strong and varied economy with trading between the provinces and with other neighbour countries. What natural resources the Imperium does not have, it imports and transforms the resource in goods to export, for greater profit. The Empire's income is controlled by the administration, which uses said income to maintain the army, technological research, maintaining of the road networks, construction and other areas required for the Imperium to function properly. The Lord-Emperor nonethless has the final say in the Imperium's spending policy, as in all things.
Society: The Imperium is devoted to their leader, the Lord-Emperor. Loyalty is found and required in all its citizens, from commoner to nobleman. It is also heavily enforced by constantly propaganda and brainwashing tactics to ensure the continued obedience of its citizens, while also keeping said citizens moderately free and most of all, happy. However, even in hard times the people tend to focus their frustration on someone else than their leader. There are also many Imperial factions, all serving the Lord-Emperor in different ways.
Factions: Imperial Administration; the administration is there to oversee the economical well being of the Imperium. Its leader is the Prime Administrator, and is part of the Imperial Council who make their reports to the Lord-Emperor. Like all citizens of the Imperium however, loyalty to the Lord-Emperor is demanded and the Administrator's authority is only as long as the Lord-Emperor wishes. The Administrator has no power over the other factions of the Imperium.
Imperial Judicar: They are the Empire's lawmen and women, upholders of the law and servants of the Lord-Emperor. They ensure that the Lord-Emperor's law is maintained at all time and possess the power to arrest both commoner and nobleman. The Imperial Judicar also has the power to judge and sentence criminals, though always their power depends on the Lord-Emperor's will. The High Judicar is their leader and seats at the Imperial Council.
Imperial Army: The soldiers of the Imperium, they are ready to die for their Lord-Emperor. Highly disciplined, trained and equipped, the Imperial Army is a fine one. It is divided in legions and possesses one High General, who seats at the Council. In grand campaigns, however, the Army is led by the Lord-Emperor himself.
Imperial Navy: As strong as its ground army is, the Imperium would not be the power it currently is without a great navy. The ships of the Imperium are a dreaded sight among the other coastal countries, for their arrival are heralds of conflicts from which the Ancore Imperium is often victorious. They Navy possesses one Grand Admiral, who seats at the Council. The Lord-Emperor may choose to lead the Navy himself.
Imperial Voices: They are the emissaries of the Imperium in foreign countries. They are also responsible for propaganda within the Imperium. Their leader is the First Voice and seats at the Council.
Imperial Eyes: They are the Lord-Emperor's spies, assassins and torturers. They have a reputation to be extremely efficient and zealous in their devotion to the Lord-Emperor. They also have the duty to root out traitors and any form of resistance within the Imperium. Their leader is the First Eye, who also seats at the Council.
Imperial Crows: Highly secretive, they are the instigators of civil wars and conflict in foreign countries, sent out to prepare the way for the Lord-Emperor's conquests. It is not rare for the Crows to be deployed years in advance. Their existence is unknown even to the citizens of the Imperium.
Religion: The Imperium does not favour any religion, as faith in the Lord-Emperor and the loyalty he requires leave no place for Gods. Being a religious person is a good way in the Imperium to come under the watch of the Imperial Eyes and meet a painful death.
Communications and transportations: The Ancore Imperium posesses a vast network of paved roads and highways, patrolled by the Imperial Judicar. Carriages and horses are the primary means of transportation, though walking for short distances is not unheard of. Communications are made through the use of bird messengers or, for those with the money and power, mind mages. The Imperium possesses a great network of such mages directly under the command of the Lord-Emperor, and are used primarly to coordinate military campaigns.